Art and science

–once inextricably linked, both dedicated to finding truth and beauty–are better together than apart.

John Maeda

Follow these steps for your chance to win the $10,000 grand prize, $3,000 2nd place, or $2,000 3rd place, plus Duke publicity & networking opportunities.

December 2015, January and February 2016 TBA: STEAM Challenge Info Sessions around campus. STEAM Challenge Meetups on January 21, January 26, and January 28 at 4:30 PM in Smith Warehouse, Bay 4, Room C104.

December 1, 2015 – February 15, 2016: Blog, Twitter, Facebook Open for Team-Building.

January 21, 2016: STEAM Challenge Website Open for Proposals- **APPLY NOW**

February 15, 2016: Initial STEAM Proposals Due – **APPLY NOW**

Entries can include two of the following options: a 500 word written description, a one page illustration, or a 2- 3 minute video pitch–whatever your team thinks is the most compelling way to represent your ideas. Applications should show how you can combine what you are learning in the classroom with your collaborative chops to work with your peers to develop a project that crosses disciplines with craft, purpose, mission, and passion. We’ll be looking for innovative thinking–so be creative! Your team’s entry should

Proposed solutions should be as varied as the imaginations of Challenge participants–they might include a collaborative lesson plan, an interactive website, a napkin sketch for a new software platform, a mobile app, an experimental art installation, a research project, a robot, or anything in between or beyond!

February 15-29,  2016:  Finalist Selection

A panel of interdisciplinary judges will review and score applications to determine the finalist teams. Finalists will be announced on the Duke STEAM Challenge website and will be invited to continue on in the Challenge.

March 1, 2016: STEAM Challenge Finalists Announced

March, 2016: Work Sessions/Advising Feedback at FHI PhD Lab on March 8 and 9, 3:30-6:30PM (by appointment)

April 18, 2016: Final STEAM Projects Due for Judging at 11:59PM

Final project presentations should be submitted in a Box folder shared to: They should include:

  1. a slide presentation that describes your project, how it is a STEAM project, how it address a real world challenge, and how it is a digital humanities project.  It should also address who did what on the project, and next steps were you to implement it more fully.  Please also include any relevant links.
  2. A video documenting the project itself. This could include talking heads, video screen-captures, animations, demos or anything else that helps demonstrate your project.

April 23, 2016, 10:00am-1:00pm: Final STEAM Event and Winner Announcement at the Nasher Museum (presenting students arrive at 9:45am with a USB key!)

10:00-12:00: 10 minute presentations at the podium in the museum.

12:00-12:30: Intermission and open discussion while the judges make final determinations.

12:30: Winners announced!

Duke Students
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$3,000 2nd place
$2,000 3rd place
plus Duke publicity & networking opportunities